January 12, 2016

The Epic of Balwyn [Part 14]

Quickfooted hunters quit the Room to quell the disturbance, others went to the town’s quiet quarters Balwyn tried to aid the town against the trouble, but, […]
January 6, 2016

The Epic of Balwyn [Part 13]

Heroic Balwyn was to have it much better from henceforth, he and the Nymph married The Nymph taught Balwyn how to work her trades, her secret […]
December 29, 2015

The Epic of Balwyn [Part 12]

Balwyn held the Riff in his hands, hoping the tool could teach him how to play it. In the dark he inspected the instrument, its openings […]
December 21, 2015

The Epic of Balwyn [Part 11]

Filled with a loathing for his life, or what was left of it in his loss, he languished Drawn deep into the abyss of this despair, […]
December 15, 2015

Scrum sessions 14th-18th December

Completed tasks Zem refactoring first tower zone:  We are re-defining the way the Team Deathmatch arena, Zem Moorlands, looks. While we explore new technology (procedural ways […]
December 15, 2015

Scrum sessions: 7th – 11th December

  Completed tasks   Zem refactoring: BSP’s + camera blocking volumes: After weeks of internal and external testing we decided to tweak some values and the […]
December 14, 2015

The Epic of Balwyn [Part 10]

Balwyn waited, wondering why the nymph wished to behave in her weïrd way. Late into the night the lady arrived; Balwyn did not look or lift […]
December 8, 2015

The Epic of Balwyn [Part 9]

In such a manner time travelled, Balwyn learned to trust the nymph, turning to her for everything At long last the nymph lifted Balwyn to test […]
December 3, 2015

Optimizing Build 0.5.6

Optimization in games is something really interesting and since a lot of players are asking me about our future optimization patch I will try to explain […]
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