Time to make some drawings to define parts of the Khärn warrior armor. David did a great job specifying some of the designs that you can see in the first sketch. Our peaceful friend, as you can see, is ideally equipped for war, with metal parts that probably stole one  time in a distant battlefield.

 

Kharn Warriors do not have the level of technology needed to shape the metal, they are only interested to tear enemies and eat their insides! So after every battle they wander among the corpses searching for interesting weapons and armor pieces.

Anyway, an average-sized Khärn warrior could only use a sword belonging to another race  as a toothpick.

We are so proud to introduce you the newest race on the Skara world; Khärn. Newest because it´s the latest one to be created, as you can check they are not the most technological advanced race ever. Big guys carrying really big swords, what could go wrong?

David did a great work with the sketches, making an interesting approach about the biggest warriors on the game. At first, we imagined full iron dressed figthers, but have seen this kind of characters in a lot of games, so he tried to develope them in depth, visually describing them as almost prehistoric hunters, covered with fur and animal carcasses.

Personally, I’m willing to see these animals in teh game, delivering blows and spreading terror among their enemies.

This week David started to focus on the main look of the Durno´s character. Chosing the best from any thumbnail, he´s right now defining the visual identity of this race. Durno is the richest country on the Skara World; the warriors of Durno march into battle with golden armors, carrying a shield and a short sword. The main town of Durno is Jotheim, realm´s capital. Clan Adler reside in there, formed by the sons of noble rulers and citizens.

As you can see, we show you just the shield (too early to start sharing more concept sketches). David is trying to draw a very fierce warrior, but his armor and weapons reveal his aristocratic origin. Durno´s warrior are typical average characters. If what you want is a balanced fighter, strong and with good defensive skills, this should be your first choice. We thought it was a good idea to start the project developing this race for that reason, we could propose the average character and conceptualize from that point the larger and slower ones, or the smaller and agile ones.

So here we are. It’s been five days since we started pre-production art. We have a entire meeting room for us, that we have filled with documentation mudboards for armor, warriors and mountains, and dozens of pages with strange sketches. In the tiny unoccupied space we have our laptops and our drawing tablets, coffee, bottled water and packets of chocolate biscuits.

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