Hi there!

Last week happened to be such an interesting time here at Skara Headquarters.

Maki Planas (Concept Artist) and David Llopis (3D Animator) joined the team, and we have already become a nice big family nowadays. For sure, they’ll be popping in here soon to introduce themselves. In the meanwhile, let me show you the five letters I meant when I wrote the title for this post:

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Hi there! The production rate of the art department is reaching breakneck speeds. Our four 3D artists work a lot of hours modelling the concept-art sketches into three-dimensional elements to be used directly in the game. Do you remember the shield of the Durno warrior? Here you can see it the same way as will look on the game.

You can check the whole construction process of an item for videogames. First of all, the 3D artist receives the concept-art and starts the hi-res modelling. Then we need to resize it so it does not consume many resources, which is crucial when you want your game to have a proper flow. This process is known as retopology. Then, with the low-res model we apply different texture maps; the diffuse, specular and normal map, which make the object react differently with different illuminations during gameplay. Tthis way  we can save resources and display an object in low resolution which will have a fantastic ingame look.

Hi there!

Time to introduce myself in my new role as lead designer for Skara project.

When Pablo Rodríguez first asked me to move from Madrid to Barcelona in order to develop this game, I couldn’t help finding myself answering “Yes”.

Skara is such a dream for the most of us here: artists, developers and game designers. But let me tell you something: Sometimes dreams come true.

There are a lot of things going around here right now, but still I cannot say too much. Thus let me encourage you all to keep an eye on us and our blog in order to be the first to know everything coming up about Skara.

You won’t be dissappointed!

Hey!

It’s Miki Company writing , we’ve been very busy this week with the pre-production of “Skara – The Blade Remains” , so I was trying to find some time to write a nice post here.

My role in Skara as a environment artist is to create all the sets that surround the game, using all the phenomenal concepts created by David Güell  and taking them to UDK.

Right now we are at a very concept stage but we have already have started to plan all the art work calendar and WOW! we are going  to have a lot a work. Lucky we have bought that brand new coffee machine !!

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