So here we are. It’s been five days since we started pre-production art. We have a entire meeting room for us, that we have filled with documentation mudboards for armor, warriors and mountains, and dozens of pages with strange sketches. In the tiny unoccupied space we have our laptops and our drawing tablets, coffee, bottled water and packets of chocolate biscuits.

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The main idea of The Blade Remains came to me a long time ago; I started writting the first sketch of the game design in the beginning of 2009. I spent so many days writting about the history, the races, the lands and the general context of the territory that forms the world of Skara.

In 2012, after many changes and revisions, the first version of the Game Design Document was complete. I enjoyed drawing the earlies concepts for the warriors and the environments where battles would take place, but it was obvious I was going to need help from someone who draw better than me, so I contacted David Güell, concept artist, cartoonist, animator and a good friend. In late November we started planning all the art needed to start the development of the game. We have only two months to create much of the pre-production work, since the modellers will join the team in February, and so programmers will in March.

As yet we have no space to work, we have moved to the publishing oficce directed by Fernando, David´s father. It is an old apartment in the Eixample, renovated and fully equipped. It also has the world’s most beautiful old elevator. We’ll have to thank Fernando for letting us a space to work these months, no one should be surprised if he appears in the game as a barbarian, carrying a giant pencil instead of a sword.

Tomorrow we are going to start drawing… and we are excited and thrilled.

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eater_eggImportant! Clue about the Easter Egg chase! Look for a dot at the end of the Kickstarter content. It contains a link to access the next clue.

Welcome to the Skara – The Blade Remains development blog , a multi-player action game where you can show your skill with the sword in frantic games against opponents from around the world.

We will use this blog to show you all the gestation of a video game from conception of the idea through the concept-art, modeling and programming.

Enjoy and stay tunned!

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